Project O.W.O.P
The Final year project during the whole coruse to get my Bachelors, it had interesting and ambitous ideasm that didn’t entirely pay off. This is where my fine line is found
Games for Learning
To fully understand design, one must accept all it’s principles, and making learning experiences is a method of developing Gamification, a tool for game designers to always have in their back pocket
Casual Gaming
The idea of creating a game in the market, that doesn’t consume much time from consumers, this was designing a game for the casual market
Research Practice
It was all about preparing me for the in-depth world of research papers and how they can help with many design choices along the way